leofor.blogg.se

Fallout 4 cloak mod
Fallout 4 cloak mod









It has been five years since Fallout 4's initial release, and without a proper installment in the Fallout franchise since (sorry Fallout 76) players are still finding new ways to have fun inside the wasteland of Fallout 4, and a lot of these new ways are through mods. Related: Fallout 4: The Project Valkyrie Mod Explained After launch, Bethesda will make their assets available for players to obtain to make the game easier to mod, and the modding communities of Fallout games are some of the most creative individuals who can add many more stories, weapons, and NPCs into Bethesda games while also breathing new life into games years after release. While Fallout 4 offers players hours upon hours of fun in both the vanilla game and DLC, a unique feature of Bethesda games is how readily mod-able they make their games to be. See the bug section on the Sniper page for a potential work around.Bethesda's Fallout 4 is an expansive open-world game filled with hundreds of hours of content in the base game alone all set in a beautiful but desolate wasteland. Obtaining the Cloak and Dagger perk may contribute to a bug where the combination of the Sniper perk and armor with the Stabilization mod being worn on both arms no longer prevents all sway when aiming down a scope.

  • Ace Operator's acquisition has no bearing on the order, as it is a flat damage bonus and not a multiplier.
  • The perk's icon uses the design of the Stealth Boy from Fallout 3 and Fallout: New Vegas instead of the Fallout 4 variant.
  • Sandman 3, Ninja 2, Cloak, Ninja 3 = 5.9x.
  • Sandman 3, Ninja 1, Cloak, Ninja 3 = 5.9x.
  • The 1.4 patch lowered the spread and max of multipliers:.
  • There does seem to be a bug with the calculations with all three perks active, depending on the order in which they were granted, as follows:.
  • Sneak attacks will do 5.25x damage, rounded up to 5.3x in game message.
  • Ninja rank 3, Mister Sandman rank 3, silenced weapon.
  • fallout 4 cloak mod fallout 4 cloak mod fallout 4 cloak mod

    Sneak attacks will do 2.4x damage with a ranged weapon or 3.6x with a melee weapon. Result is then multiplied by the Mister Sandman perk effect, if it is applicable. It seems to be 20% of default sneak attack damage, resulting in 40% increase on top of the Ninja perk effect, if the player has it.

  • Sneak attack damage listed is rather misleading.
  • The player character gains +20% sneak attack damage and the duration of effects of Stealth Boys is increased by +40%. To gain the perk, the Sole Survivor has to reach maximum affinity with Deacon.











    Fallout 4 cloak mod