
Encounters EVERYWHERE: Take 1 step, piss of 5 Bloat-Flies, 3 Super Mutants and a Yaoi Gaui.There is no logical reason whatsoever why Bethesda should remove this from the game, and could have very easily been implemented They allow much more character customization. No Traits: Traits have been an important part of Fallout since 1.I sense it would be a lot better if you could choose one perk at the very beggining of the game. With Tag Skills at least you could choose what you're character is good at at the very beggining. Also, the fact that you have no specialization whatsoever. I always thought the skill system was a little messy, but this alternative is just awful. It could have gone much better, like what if you could also use the Medic perk to help injured people in a non-combat situation, or if the crafting perks helped you repair objects in the world, or if the Science/Chemist/Nuclear Physicist perks unlocked new dialogue options based on your knowledge of science. Every single perk is either based around combat, or on preparing for combat. The Perk System: I thought this was a good idea, but it kind of seems like a wasted opportunity.I think Fallout 4 was a good game, and definitely showed that Bethesda is at least trying, but I had many criticisms of it all throughout game-play.
